Tuesday, February 3, 2009
NEWSeum app
Thursday, January 8, 2009
Accessible Government
Tuesday, January 6, 2009
Schools Got Game
Sunday, January 4, 2009
Lessons from Gamers
The "Dos"
- Use achievements to lure players into checking out a game's entire feature set.
- Chart the players progress toward unlocking achievements.
- Lead players through your campaign with incremental achievements.
- Implement achievements that are unlocked after the completion of the game.
- Reward players for challenging themselves.
- Weigh achievement points to properly reflect how people play your game.
- Make sure the achievements back up the time investment.
- Force players to play a game in an unnatural way to get achievements.
- Make the majority of your achievements dependent upon higher difficulties.
- Have the "achievement unlocked" message appear over text.
- Reveal major plots in the achievement text.
- Require people to spend a specific amount of time with your game.
Tuesday, December 30, 2008
Want a free education?
Sunday, December 21, 2008
Bad Economy = Boost in Distance Learning?
The only bad thing about this article is that it seems to hint that "education" funds would be a safe place to invest. Seems eerily similar to the claims that investing in .coms was safe, and buying 3 houses was safe, etc. My rule of thumb is that if other people are writing about it, then you probably already missed the significant profit curve. Nevertheless, it is an interesting perspective that not all may be disasterous in the learning field.
Saturday, December 13, 2008
Is Technology Rewiring Our Brains?
I received a very interesting article from the Director at our organization. The article (available from the San Diego Tribune) asks the question of whether or not technology is rewiring our brains.While violent video games have gotten a lot of public attention, some current concerns go well beyond that. Some scientists think the wired world may be changing the way we read, learn and interact with each other.
There are no firm answers yet. But Dr. Gary Small, a psychiatrist at UCLA, argues that daily exposure to digital technologies such as the Internet and smart phones can alter how the brain works.
When the brain spends more time on technology-related tasks and less time exposed to other people, it drifts away from fundamental social skills like reading facial expressions during conversation, Small asserts.
So brain circuits involved in face-to-face contact can become weaker, he suggests. That may lead to social awkwardness, an inability to interpret nonverbal messages, isolation and less interest in traditional classroom learning.
Wednesday, December 10, 2008
Obama continues to leverage technology
On the use of technology, I received an article from a colleague indicating that Obama has appointed two Second Life innovators to his "Innovation Agenda" team. I think it is way to premature for anyone to start celebrating that the white house, congress, DoD, etc. while have an official presence in Second Life as there are issues with putting official U.S. agencies open to the world. However, it is an interesting observation, and one that could boost the popularity of virtual worlds.
Thursday, December 4, 2008
Another description of Web 3.0
Monday, December 1, 2008
Combating Terrorism the Web 2.0 Way
It will be very interesting to track the progress of this movement on the "areas of interest". There is a lot of potential to make some serious changes in the quality of the message being delivered to young people in different countries.