The "Dos"
- Use achievements to lure players into checking out a game's entire feature set.
- Chart the players progress toward unlocking achievements.
- Lead players through your campaign with incremental achievements.
- Implement achievements that are unlocked after the completion of the game.
- Reward players for challenging themselves.
- Weigh achievement points to properly reflect how people play your game.
- Make sure the achievements back up the time investment.
- Force players to play a game in an unnatural way to get achievements.
- Make the majority of your achievements dependent upon higher difficulties.
- Have the "achievement unlocked" message appear over text.
- Reveal major plots in the achievement text.
- Require people to spend a specific amount of time with your game.
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