- Putting people at the center of the network
- Increasing computing power to represent 3D visualizations and data
- Allowing users to generate content
Over the next 4-5 years, Larry encouraged the audience to watch for the following:
- Moving flatweb to 3D web - there will be a continuance of this (including leveraging mash-ups).
- Keep an eye on Linden - with a new CEO and lower costs, they are aware of the shortcomings of SL and are actively looking to overcome and partner with solution providers. Also need to watch for open source solutions...long-term, this tends to be the solution that wins out.
- Security, Privacy, and Intellectual Property are critical - these are major issues that need to be overcome with in virtual worlds.
Maj Gen Erwin Lessel (USAF) provided an excellent talk on the future of Air Force education and training. The current move is towards USAF 2.0 (which means more of a focus on KM, Continuous Learning, and Precision Learning). The USAF is also working on a concept called MyBase which is a virtual 3D portal (exploratory and interactive) for the purposes of recruiting, education, training, and operations.
There were also a few good panel discussions with members from the private sector and government members. One interesting list from Curtis Conkey (NAWC) was on the difference between games and VW's (as a side note, I think some of these categories are limiting as games do not necessarily fit the descriptions provided):
- VW's are "24/7" while Games are "as needed"
- VW's are "persistent" while Games are "clean slate at start"
- VW's are "moderate fidelity" while Games are "high fidelity"
- VW's are "large teams" while Games are "small teams"
- VW's are "security issues" while Games are "isolated"
- VW's are "remote presence" while Games are "physical presence"
- VW's are "Internet" while Games are "local net"